What is windows longhorn os




















This is a Plex concept that extends even farther back in time than the previous two screen shots, thus showing the humble beginnings of a wild new look for Windows. This screen shot represents early thinking for the carousel view: a view that would allow users to view the contents of a folder in a flashy, new way.

Presumably, pressing the left and right keys on the keyboard would make items spin left or right, accordingly. This feature didn't make it very far, but it was implemented and working to some extent in early builds of Longhorn! During the early stages of Longhorn UI ideation, countless mock-ups were dreamed up, mocked-up, then sifted through to land on the right candidate s for designers and developers to pursue.

Here's an example of an extremely wild Longhorn UI concept that never saw the light of day much beyond what you see here. Every aspect of Windows was being addressed and given a massive facelift, as well as a functionality lift.

This is one of countless login screens that were mocked-up by designers working on Longhorn. Though you can't tell from this screen shot, the background, called Aurora, animated and was to be realized via a then-new markup language called XAML.

For the first time, Microsoft was going to make it easy for developers and designers to work together seamlessly -- or so, that was the goal. Once logging in from the previous screen, the user was sent to this absolutely gorgeous desktop. To note, this presentation was only a mock-up made and demonstrated in Macromedia Director flash-based, basically. This look would directly inform visual development of Longhorn straight up through its cancellation with build Though the Aero name and some of its properties like transluscency would carry on through the completion of Windows Vista, the lack of many of the shell changes that would have truly shown it off made it nothing like its earliest incarnation, as showcased throughout the next handful of screen shots.

The Start menu in this Longhorn concept was animated in numerous ways: the Windows flag waves, there's an aurora animation running on the left-hand pane, and as you hovered over menu items, their respective icons would swing into view at the top of the left-hand pane. It was an awesome, awe-inspiring vision of the Start menu! Big glass borders gave an exciting look and feel to the shell, also providing a space for recent thumbnails.

The thumbnails feature seemed odd and out of place, but at this point in time, the focus was on showing off the potential of a sleek, clean, and glassy UI that Windows users would hopefully drool over and we did. The orb you see was an animated WMP gadget that gave the appearance of existing in a 3-dimensional desktop space.

In a later screen shot, you will see a much more drastic extent to which Microsoft was thinking in terms of 3D space on the desktop. Also, attendees were given a glimpse of more functionality that one could utilize the sidebar for. Once again, the "wow" effect was achieved. Welcome to Phodeo. Firstly, you will notice the lack of translucency in the shell. The thought here was to keep your attention focused on what you wanted to see inside of a maximized window. If you viewed this window in a non-maximized state, Aero's translucency would kick in.

That said, Phodeo was to be a completely new experience for browsing, sorting, and working with photos in Windows. The background was an animated aurora and you could change the views of images. For document management, Microsoft was going with something called "stacks. Also showcased in this image is a different look and feel for the glass borders of Aero -- something that quite frequently changed, albeit subtly, in multiple early builds of Longhorn. Eventually, in the summer of , Microsoft took the decision to reset the project and begin again from the latest existing codebase, which was used in Windows Server and in some bit Windows XP releases.

The goal of the Experience Longhorn project is to document the history, technical detail and functionality within Longhorn builds. This website is currently maintained by Thomas Hounsell. This lab in particular is an interesting one since all of the user interface work comes from this lab.

The labs above are not exclusive to Longhorn, but were already were not only seen during Longhorn development, but also during the development of Windows XP and Server Operating System Beta, etc. Wiki Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account?



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