Portable Computers. Licensing caveats. Windows XP x Maya bit on Windows will not start with a USB hardware lock dongle due to driver issues. While the Flexid dongle drivers do not support node locked licenses in Windows XP bit version, floating licenses based off a USB dongle or a bit version of Maya are not affected by this issue and will properly license Maya on a bit machine.
A fix for this bug is currently being investigated and may be addressed, in whole or in part, in a subsequent service pack or extension release. Windows Vista Japan Edition. Graphic Cards. Windows XP SP2 bit. Windows Vista Business bit. Windows Vista Business Bit.
FireGL Quadro FX Quadro FX X2. Driver version. Windows Vista Business 64 Bit. Nvidia Quadro FX Fcheck playback is very slow and unstable. Windows Vista Business 32 Bit. For other purposes refer to Indy above. Indigo R with 24 bit graphics. Indigo R with 8 bit graphics. For other purposes refer to Indigo above. Untested: IRIX 6.
Eight-bit graphics configurations are not supported. However, based on all the information we have, if you encounter any problems we recommend you configure your Operating System as indicated. Platforms marked "Unsupported" indicate that Maya cannot operate to our standard of performance, stability or quality and at time of press are NOT Qualified. Tip for identifying current OS The installed operating system can be identified using the command uname -R. This command displays the text label of the current OS.
Tip when installing patchsets: applicable patches When installing patchsets you should use the option to install all applicable patches. In inst by using the i A command. Known Qualification related problems.
The sequence of images can be viewed with the standalone fcheck. Indy 24bit: you are likely to encounter the following known problems: CVs and vertices may show through polygonal geometry in hardware shaded mode Under some circumstances, sprites in hardware shaded mode may appear broken up.
Some workflows may cause screen refresh to be incorrect as you tumble and track views. Although it is unlikely that you will encounter this, changing to shaded mode and back will often correct the display. Transparency does not display correctly in Hardware Render Buffer.
Indy graphic systems may encounter minor graphics related problems that are not listed here in detail. These problems should not affect your workflow. Indy XZ: you are likely to encounter the following known problems: File textures not transparent in xray mode and you will be unable to see CVs, vertices or other components of objects that are behind file mapped objects.
Some surfaces may incorrectly appear white when rendered in the Hardware Render Buffer. Sometimes rendering a region in IPR doesn't display correctly. As Hardware Render Buffer entirely depends on the graphic hardware or its emulation, use caution when combining HW Render images created on different hardware. Some surfaces may appear to alter colour when viewed in shaded mode with Hardware Texturing ON depending as the camera zoom changes.
Indigo2 graphic systems may encounter minor graphics related problems that are not listed here in detail. Occasionally the wrong textures are displayed in Hardware Texture mode.
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